CASSIAN VEYR PRESENTS · TEST BUILD 0.3

THE ARENA

Two enter the sand. The simulation decides the rest.

EXHIBITION
ENGINE
Prototype only. These bouts are non-canonical simulations. Combat formulas, pathfinding, damage and mobility are provisional game mechanics, not new setting lore.

Awaiting combatants00:00
THE SAND · CENTRAL BOULDERNO VERDICT

Weapons have different minimum and maximum reach. Spears and polearms need room; heavy weapons recover more slowly. Shields, armor, and spacing decisions now affect exchanges. Character-specific techniques, true mounted physics, and sound effects remain experimental.