Two enter the sand. The simulation decides the rest.
EXHIBITION ENGINE
Prototype only. These bouts are non-canonical simulations. Combat formulas, pathfinding, damage and mobility are provisional game mechanics, not new setting lore.
VS
Awaiting combatants00:00
THE SAND · CENTRAL BOULDERNO VERDICT
Weapons have different minimum and maximum reach. Spears and polearms need room; heavy weapons recover more slowly. Shields, armor, and spacing decisions now affect exchanges. Character-specific techniques, true mounted physics, and sound effects remain experimental.
THE ARENA · ALL PERSONNEL
Roster & Character Profiles
Read the established character sheets, select combatants for exhibition matches, and maintain private notes.
53 entries
THE ARENA · INSTITUTIONAL RECORDS
Official Tournament Archive
The existing story-relevant bracket, maintained separately from exhibition simulations.
Canonical history remains unchanged. The archive below is the established story. The separate tournament simulator starts every preliminary fresh, preserving only the scheduled matchups. It allows all winners, including previously recorded historical winners, to differ according to the simulated combat. You can also create an entirely custom bracket. Local tournament results save only in this browser.
ACTIVE COMPETITION
The Arena — Story Tournament
Preparing bracket
Create a Custom Tournament
Choose exactly 2, 4, 8, 16, or 32 individual fighters. The selected order determines opening matchups; the simulated results stay separate from the official tournament.
0 selected
Original Tournament Records
Future Tournament Features
Persistent fighter injuries, audience intervention, bracket seeding, historical tournament editions, detailed rule editing, and exporting tournament saves remain planned. Current sessions save locally only.